Body of Smith (Passive)
Terizla gains 1% extra Damage Reduction for every 2.5% HP lost, capping at 30%. Crucially, he cannot gain extra Attack Speed; instead, every 1% extra Attack Speed he would receive is converted into 1 extra Physical Attack. This passive is fundamental to Terizla's identity as a durable frontline fighter. It means the lower his health, the tankier he becomes, allowing him to absorb more damage and draw enemy attention effectively. The Attack Speed conversion also guides his item build, prioritizing raw Physical Attack over Attack Speed.
Revenge Strike (Skill 1)
Terizla cracks the ground, dealing 300 flat + 80% scaling (Extra Physical Attack, Physical) damage. The fissure slows the first target by 15% and increases Terizla's Movement Speed by 15% for 3.5 seconds. The fissure then explodes, dealing another 300 flat + 80% scaling (Extra Physical Attack, Physical) damage plus 20% of the enemy's lost HP. This skill is excellent for poking enemies from a distance, initiating chases, or disengaging from unfavorable situations. The movement speed buff allows Terizla to position himself better or escape, while the slow helps him stick to targets. The high scaling from Extra Physical Attack means this skill benefits greatly from items that provide raw physical damage.
Execution Strike (Skill 2)
Terizla swings his hammer up to three times in a fan-shaped area. The first two attacks deal 135 flat + 160% scaling (Total Physical Attack, Physical) damage each, while the third attack deals 225 flat + 220% scaling (Total Physical Attack, Physical) damage. Each hit also slows enemies by 20% for 1.25 seconds, and this slowing effect can stack. This is Terizla's primary damage-dealing skill. The incredibly high Total Physical Attack scaling on all three hits, especially the third, makes this skill devastating when combined with physical attack items. It's crucial to land all three swings to maximize damage and apply the full slowing effect, making it a powerful tool in skirmishes and teamfights.
Penalty Zone (Ultimate)
Terizla jumps to a designated area, dealing 300 flat + 100% scaling (Total Physical Attack, Physical) damage and knocking enemies airborne for 0.6 seconds. He then summons Scaffold, slowing enemies by 25% and repeatedly pulling them with hooks, dealing 150 flat + 30% scaling (Total Physical Attack, Physical) damage each time. This ultimate is a powerful initiation and crowd control tool. The initial jump and airborne effect disrupt enemy formations, while the subsequent pulls keep enemies grouped and vulnerable. The scaling from Total Physical Attack ensures that this ultimate contributes significantly to his overall damage, making it a game-changing ability in teamfights.