Granger's kit revolves around his unique bullet mechanics and high physical damage output. Mastering each skill is crucial for effective gameplay.
Passive: Caprice
Granger loads his gun with up to 6 bullets, with every 6th bullet guaranteed to critically strike. His Basic Attack deals 50 + 110% Total Physical Attack (Physical Damage). This passive is the core of Granger's damage. The high 110% Total Physical Attack scaling means that building physical attack items significantly boosts his basic attack damage. The guaranteed critical hit on the 6th bullet is a powerful tool; always try to land this bullet on an enemy hero or a high-priority target to maximize your burst damage. This mechanic also applies to his Rhapsody and Ultimate, so understanding your bullet count is key.
Skill 1: Rhapsody
Granger reloads and fires continuously in a target direction, dealing 35 + 70% Total Physical Attack (Physical Damage) with each shot. This is Granger's primary damage-dealing ability, especially in the early and mid-game. The 70% Total Physical Attack scaling per shot makes it incredibly potent when you have physical attack items. Use Rhapsody to poke enemies, clear minion waves quickly, and burst down targets. The tips suggest combining this with Rondo to reposition and then unleash Rhapsody, increasing its hit rate and reducing Rondo's cooldown. Always aim to hit enemy heroes with the last bullet for the critical damage bonus from Caprice.
Skill 2: Rondo
Granger blinks in a designated direction, and his next 2 Basic Attacks within a short duration deal extra damage. Additionally, each time Rhapsody hits an enemy hero, this skill's cooldown is reduced. Rondo is Granger's primary mobility tool, essential for both offense and defense. Use it to dodge enemy skills, chase down fleeing opponents, or escape dangerous situations. The cooldown reduction from hitting enemy heroes with Rhapsody encourages aggressive skill usage, allowing for more frequent repositioning. The extra damage on subsequent basic attacks after using Rondo provides a small burst window, especially useful for finishing off low-health targets.
Ultimate: Death Sonata
Granger reloads and fires up to 3 cannon shots in a target direction. Each shot deals 80 + 70% Total Physical Attack (Physical Damage) and slows enemies. Granger can move after each shot. This ultimate is a long-range, high-impact ability perfect for initiating team fights, finishing off distant enemies, or zoning opponents. The 70% Total Physical Attack scaling per shot means it hits incredibly hard with a full build. The ability to move between shots allows for precise aiming and adapting to enemy movements. The tips emphasize that the 6th bullet's critical effect also applies to Death Sonata, making it crucial to time your ultimate shots to coincide with your critical bullet for massive damage.