Spell Curse (Passive)
Every few seconds, Khufra's next Basic Attack is enhanced with extra range, Magic Damage based on his Total Physical Attack and a portion of the target's Max HP, and a slow. It also heals Khufra for a portion of his Max HP. Applying crowd control reduces its cooldown. The damage scales with 120% Total Physical Attack (Magic), making it a valuable tool for sustained poke and healing, even with a tank build.
Tyrant's Revenge (Skill 1)
Khufra launches himself, dealing Physical Damage to enemies on the path. Upon reaching max distance or hitting a hero, he stops, dealing Physical Damage to nearby enemies and knocking them into the air. This is his primary initiation, with longer charges resulting in longer knock-ups. Use it to engage, interrupt, or escape, often setting up for his ultimate.
Bouncing Ball (Skill 2)
Khufra transforms into a bouncing ball, gaining increased Physical & Magic Defense. Enemies attempting to blink or dash through him are knocked airborne. Each bounce deals Magic Damage based on his Max HP and significantly slows nearby foes. This skill is crucial for countering highly mobile heroes and zoning.
Tyrant's Rage (Ultimate)
Khufra pulls all nearby enemy targets towards him, dealing Physical Damage and slowing them. If pushed against a wall, they take significant extra Physical Damage and are stunned. The damage scales with 300 + 100% Total Physical Attack (Physical). While a physical build boosts its damage, Khufra primarily uses this powerful teamfight ability for its crowd control, requiring precise wall positioning.