
Passive
Windtalk
Vale gains 1 stack of Windtalk each time he gets a kill or an assist that increases his Movement Speed by 8. This effect can stack up to 10 times.
Mage rated 100 physical offense, 20 durability, 20 difficulty in Moonton's in-game data, built around the passive Windtalk.
Vale is a Mage hero in Mobile Legends: Bang Bang who excels at unleashing devastating magical burst damage and providing crucial crowd control from a distance. Known as the Windstorm Mage, he manipulates wind to obliterate enemies, making him a formidable force in team fights. Mastering his skill enhancements and positioning is key to dominating the Land of Dawn with Vale.
Build guide Matchups & counters
Skills, ratings and recommended gear on this page are read directly from Moonton's official in-game hero data for Mobile Legends: Bang Bang — not scraped from another fan site, and nothing is invented to fill a gap. Data retrieved .
Written by EllieAnth — playing MLBB since 2017 (9+ years), peak rank Mythical Immortal, 1126 stars.
Assessment
Vale possesses distinct advantages and disadvantages that define his role on the battlefield. Understanding these aspects is crucial for effective gameplay.
Kit

Passive
Vale gains 1 stack of Windtalk each time he gets a kill or an assist that increases his Movement Speed by 8. This effect can stack up to 10 times.

Skill 1
Vale unleashes two wind blades toward the left and right of a target area, each dealing 250 (+80% Total Magic Power) Magic Damage to enemies hit.
It's the main damage-dealing skill of Vale and it takes time to deal the high-burst damage. So it would be better to ensure the hit rate by releasing it in advance or using it when the enemies are under control. If your team provides enough control, then it would be better to choose to increase damage. Otherwise, it would be better to choose to increase area so that the skill hit rate will get improved. When choosing to enhance skills for the first time, if for higher damage, choose to enhance 1st kill first then.

Skill 2
Vale sends a whirlwind in the target direction, dealing 300 (+40% Total Magic Power) Magic Damage to enemies hit and knocking them airborne for 1s (each enemy can only be knocked airborne 1 time). When the whirlwind reaches its destination, it will remain for 1.6s while continuously dealing a total of 200 (+80% Total Magic Power) Magic Damage to enemies in range.
The slowing down effect of this skill can increase the hit rate of his 1st skill. Normally it would be better to choose knock up effect. If your team provides enough control, then better choose stop-on-hit effect. For the first time if you don't choose to build damage of 1st kill, then you should choose the knock-up effect of this skill, for it provides stable control for the team. Normally, this skill will be build when it's the third time to enhance skills.

Ultimate
Vale summons a windstorm at the target location, dealing a total of 150 (+40% Total Magic Power) Magic Damage to enemies in the area and slowing them by 20% while continuously pulling them into its center. After 1.6s, the windstorm will explode, dealing 1000 (+200% Total Magic Power) Magic Damage.
The remaining whirlwinds will also be pulled into the center.
Choosing to increase damage is always a good choice, but it needs choosing knock-up effect of 2nd skill, or it is hard to use ultimate to hit enemies. When choosing control effect, the damage of 1st skill should be ensured. Normally, choose to enhance Ultimate for the second time.
Understanding Vale's unique wind-based abilities and their enhancements is fundamental to mastering his gameplay. Each skill offers strategic depth and contributes to his powerful burst potential.
Vale gains 1 stack of Windtalk each time he gets a kill or an assist, increasing his Movement Speed by 8, stacking up to 10 times. This passive rewards aggressive play, enhancing Vale's mobility for better positioning, rotations, or escapes as the game progresses.
Vale unleashes two wind blades, each dealing 250 (+80% Total Magic Power) Magic Damage. This is Vale's primary damage-dealing skill. The 80% Total Magic Power scaling means building Magic Power greatly enhances its output, making it strong early and mid-game. Ensure its hit rate, especially when enemies are under crowd control. You can enhance this skill for higher damage or increased area. For maximum burst, enhancing for damage first is often recommended if your team provides reliable crowd control.
Vale sends a whirlwind, dealing 300 (+40% Total Magic Power) Magic Damage and knocking enemies airborne for 1s. The whirlwind then remains for 1.6s, dealing an additional 200 (+80% Total Magic Power) Magic Damage. This skill is both a damage source and crucial crowd control. The airborne effect is vital for setting up his other skills. The initial hit has a 40% Magic Power scaling, while the lingering damage has an 80% scaling. You can enhance this skill for a stronger knock-up or a stop-on-hit effect. Choosing the knock-up is generally preferred for stable control, especially when setting up your ultimate.
Vale summons a windstorm, dealing an initial 150 (+40% Total Magic Power) Magic Damage, slowing enemies by 20%, and pulling them. After 1.6s, it explodes for 1000 (+200% Total Magic Power) Magic Damage. This is Vale's signature burst ability. The initial damage has a 40% Magic Power scaling, but the true power comes from the explosion's massive 1000 (+200% Total Magic Power) Magic Damage. The incredibly high 200% Magic Power scaling makes this skill devastating in the late game. To reliably hit the explosion, it's often necessary to combine it with the knock-up from Windblow. You can enhance this ultimate for increased damage or a wider control effect.
Items
Unique Passive - Time: Gains 20 extra Max HP and 4 extra Magic Power every 20s, capped at 15 stacks.
Unique Passive - Resonate: Every 6s, the next skill that deals damage will resonate, dealing Magic Damage equal to 120% Magic Power against up to 3 enemies and increasing Movement Speed by 30% that decays over 2s.
Unique Passive - Mystery: Gains 21%-35% extra Magic Power (scales with level).
Unique Passive - Timestream: Hero kills or assists reduce the Ultimate's current cooldown by 30%.
Unique Passive - Immortal: Revives 2.5s after death, gaining 16% Max HP and a 220-1200 shield (scales with level) that lasts 3s (210s cooldown).
Vale's recommended item build focuses on maximizing his magical burst damage, providing mana sustain, and offering some utility to ensure he can consistently unleash his powerful abilities. Each item contributes significantly to his effectiveness on the battlefield.
Read the full Vale build guide — item order, why each item earns its slot, and how to adapt it
Coaching
Mastering Vale's playstyle involves careful positioning, precise skill execution, and strategic decision-making to maximize his high magical offense while mitigating his low durability. His role is primarily that of a backline damage dealer and crowd control provider.
Matchups
Understanding how Vale interacts with various heroes can give you a significant advantage in battle. While specific tips for these interactions are not provided in the detailed hero data, we can identify key allies and adversaries.
See every Vale matchup explained — who counters Vale, who Vale beats, and how to play each one
In practice
Imagine a crucial team fight breaking out around the Lord pit. Your team's tank has just initiated, stunning a few key enemy heroes. This is your moment to unleash Vale's full potential.
First, you would cast Windblow (Skill 2) towards the clustered enemies, aiming to hit as many as possible. The initial hit will deal 300 (+40% Total Magic Power) Magic Damage and knock them airborne for 1 second, disrupting their formation and making them vulnerable. The lingering whirlwind will continue to deal 200 (+80% Total Magic Power) Magic Damage over 1.6 seconds, further softening them up.
Immediately after landing Windblow, you follow up with Windstorm (Ultimate) at the same location. The ultimate will deal an initial 150 (+40% Total Magic Power) Magic Damage, slow them by 20%, and pull them towards the center, ensuring they remain within the area. The airborne effect from Windblow will help guarantee that enemies are caught in the Windstorm's radius, setting them up for the massive explosion.
As the Windstorm is about to explode after 1.6 seconds, you quickly cast Wind Blade (Skill 1), aiming its two blades to intersect over the now grouped and vulnerable enemies. Each blade will deal 250 (+80% Total Magic Power) Magic Damage. The combined damage from Windstorm's explosion (1000 +200% Total Magic Power Magic Damage) and Wind Blade will likely obliterate any squishy targets caught in the combo, turning the tide of the team fight in your favor.
Summary
To truly master Vale and dominate the battlefield, focus on these key actionable strategies:
FAQ
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