Granger Build Guide

Stats for mythic rank, last 7 days — third-party aggregation, not an official Moonton figure.

Written by EllieAnth — playing MLBB since 2017 (9+ years), peak rank Mythical Immortal, 1126 stars.

How to itemise Granger and, more importantly, why each item earns its slot.

Overview

Why this build works on Granger

Granger's passive Caprice drastically reduces the benefit of attack speed, converting him into a physical spellcaster who relies heavily on skill damage and heavy burst rather than continuous basic attacks. His core power stems from landing all shots of Rhapsody and executing low-health targets with Death Sonata. To maximize this burst, the build focuses entirely on cooldown reduction, physical attack, and physical penetration. Lowering cooldowns allows Granger to frequently reset Rondo via Rhapsody hits while keeping his ultimate readily available. Because Granger must position carefully with his blinks to align Rhapsody and land fatal bullets, high raw attack scaling transforms his guaranteed sixth critical bullet into a devastating finisher.

Build order

  1. 1 Magic Boots
  2. 2 Hunter Strike
  3. 3 Endless Battle
  4. 4 Blade of Despair
  5. 5 Malefic Roar
  6. 6 Immortality

Item by item

Magic Boots

Early

Magic Boots grant essential early cooldown reduction, allowing Granger to cast Rhapsody more frequently during the laning phase. Because Caprice nullifies traditional attack speed benefits, Granger relies entirely on short skill cooldowns to farm efficiently and trade damage. Shortening his cooldowns early also means Rondo is available more often for repositioning, giving Granger the mobility needed to land full Rhapsody bursts safely before purchasing heavy attack items.

Hunter Strike is the foundational offensive item for Granger's playstyle. Hitting an enemy with Rhapsody easily triggers Retribution, granting a massive burst of extra movement speed that allows Granger to reposition or chase down fleeing targets. The added physical attack and physical penetration drastically enhance the damage of both Rhapsody and Death Sonata, while additional cooldown reduction further synergizes with his mobility loop through Rondo.

In-game passive Unique Passive - Retribution: Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3s (8s cooldown).

Endless Battle blends seamlessly into Granger's skill-weaving combat cycle. Casting Rondo or Rhapsody charges Divine Justice, enabling his next basic attack—especially his sixth guaranteed critical bullet from Caprice—to unleash brutal true damage. The added physical attack amplifies his overall scaling, while life steal gives Granger necessary sustain during skirmishes, ensuring he stays healthy while continually reducing Rondo's cooldown with successful Rhapsody hits.

In-game passive Unique Passive - Divine Justice: After casting a skill, the next Basic Attack within 3s deals 60% Physical Attack as extra True Damage (1.5s cooldown).

Blade of Despair dramatically increases Granger's physical attack, maximizing his skill scaling. Its passive, Despair, triggers when targets fall below half health, perfectly complementing Death Sonata, which already deals increased damage based on target's lost HP. Securing this item turns Granger into an unmatched finisher, allowing a single well-aimed cannon shot or a complete Rhapsody burst to instantly delete squishy heroes and heavily wounded tanks alike.

In-game passive Unique Passive - Despair: Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2s (takes effect before the damage is dealt).

As enemy frontline heroes assemble physical defense in the late game, Malefic Roar ensures Granger's physical burst remains lethal. Armor Buster converts enemy physical defense into extra physical penetration, allowing Rhapsody and Death Sonata to shred heavily armored opponents. Without this penetration, Granger's skill damage falls off significantly against tanks, making Malefic Roar crucial for maintaining high impact during high-stakes late-game team fights around Lord.

In-game passive Unique Passive - Armor Buster: When attacking an enemy, gains 0.125% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 40%.

Immortality

Situational

Immortality provides vital insurance for Granger during high-risk late-game engagements. Given his fragile marksman durability, Immortal revives him upon taking fatal damage, granting a temporary shield and extra health. This second chance allows Granger to instantly cast Rondo to dash away from danger, reload his gun, or fire off a final set of Death Sonata cannon shots to turn the tide of a crucial skirmish.

In-game passive Unique Passive - Immortal: Revives 2.5s after death, gaining 16% Max HP and a 220-1200 shield (scales with level) that lasts 3s (210s cooldown).

Adapting the build

No build survives every draft. These are the situations where the order above should change.

When the enemy team builds heavy physical defense early

Prioritize purchasing Malefic Roar right after Hunter Strike instead of waiting for Blade of Despair. This allows Granger's Rhapsody and Death Sonata to slice through stacked armor early, ensuring his high base skill damage isn't mitigated during mid-game fights around the Turtle.

When facing high burst assassins or dive heavy compositions

Delay Blade of Despair to secure Immortality right after Endless Battle. Having Immortal available earlier prevents enemy assassins from shutting Granger down before he can cast Rhapsody or utilize Rondo's mobility, giving him the survivability required to retaliate safely.

Item recommendations come from the game's own hero data. The explanations are AI-generated from Granger's ability kit and the items' in-game passives, and are checked automatically against the item list — they never introduce an item the game does not recommend for this hero.