Imagine a late-game teamfight breaking out near the Lord pit. The enemy tank, a high-HP hero, is attempting to zone your team while their mage and assassin look for an opening. As Karrie, your primary objective is to dismantle their frontline efficiently and then pivot to their squishier targets.
You start by activating your Speedy Lightwheel (Ultimate) to enter Dual Wield state, gaining increased attack speed and movement speed. This immediately empowers your basic attacks to throw two lightwheels, rapidly applying Lightwheel Marks. You then use Phantom Step (Skill 2) to quickly reposition, dodging an incoming skill shot from the enemy mage while simultaneously applying a Lightwheel Mark and dealing 150 flat + 70% scaling (Total Physical Attack, Physical) damage to the nearest enemy, likely the tank. With your ultimate active, you unleash a barrage of enhanced basic attacks on the enemy tank. Each attack quickly stacks Lightwheel Marks, and upon reaching 5 stacks, your passive detonates, dealing significant True Damage (5 flat + 1% scaling (Extra Physical Attack, True) of their Max HP). As you continue to attack, Endless Battle's Divine Justice passive triggers after your Skill 2, adding 60% Physical Attack as extra True Damage to your next basic attack. If an enemy assassin tries to dive you, you can use Spinning Lightwheel (Skill 1) to slow them down (80% for 1s) while dealing 250 flat + 90% scaling (Total Physical Attack, Physical) initial damage and then 150 flat + 20% scaling (Total Physical Attack, Physical) continuous damage, creating distance and allowing your team to follow up. You continue kiting and focusing the highest HP threat, ensuring your true damage is maximized, until their frontline collapses, then you shift focus to their backline.