Marksman rated 70 physical offense, 30 durability, 70 difficulty in Moonton's in-game data, built around the passive Double Shot scaling at 120% Total Physical Attack.
Clint is a Marksman hero in Mobile Legends: Bang Bang who excels at dishing out consistent physical damage through a unique skill-basic attack synergy. His kit allows him to poke enemies from a distance, control engagements with crowd control, and reposition quickly. Mastering Clint requires precise aim and smart positioning, but his high damage output makes him a rewarding choice for players who enjoy a challenging yet impactful marksman role.
Skills, ratings and recommended gear on this page are read directly from Moonton's official in-game hero data for Mobile Legends: Bang Bang — not scraped from another fan site, and nothing is invented to fill a gap. Data retrieved .
Written by EllieAnth — playing MLBB since 2017 (9+ years), peak rank Mythical Immortal, 1126 stars.
Assessment
Strengths & weaknesses
Clint's design as a Marksman emphasizes his offensive capabilities while demanding careful play due to his fragility. Understanding these aspects is key to maximizing his potential on the battlefield.
High Physical Offense: With an offensePhysical score of 70, Clint boasts significant damage potential, especially when chaining his skills with enhanced basic attacks. This allows him to quickly shred through enemy health bars, particularly squishier targets.
Strong Poke and Burst Damage: His passive, Double Shot, combined with his active skills, enables him to deliver potent burst damage and consistent poke, making him a threat in both lane and teamfights. He can often out-trade opponents if played correctly.
Good Mobility and Crowd Control: Trapping Recoil provides not only an immobilize effect but also a small dash, offering both offensive utility and a crucial escape tool. This allows him to reposition or disengage from dangerous situations.
Low Durability:Clint has a low durability score of 30, making him very vulnerable to enemy burst damage and crowd control. He can be easily eliminated if caught out of position or focused by opponents.
High Difficulty: With a difficulty score of 70, Clint requires a high level of mechanical skill and game sense. His effectiveness relies on accurately landing skill shots, managing his passive, and maintaining optimal positioning, which can be challenging for newer players.
Situational Skill 1: While powerful, Quick Draw has a relatively small range and can be situational, requiring enemies to be somewhat grouped or in a specific line to maximize its effectiveness.
Kit
Skills
Passive
Double Shot
After each skill cast, Clint's next Basic Attack within 4s penetrates a line of enemies, dealing 50 (+120% Total Physical Attack)Physical Damage. This damage can trigger attack effects, and the part affected by Physical Attack can Crit.
50 + 120%Total Physical AttackPhysical
This is a very strong passive, and helps with sustainability in the laning phase, as well as reaching squishier back-row heroes.
Skill 1
Quick Draw
Clint fires 5 bullets in quick succession in the target direction, each dealing 250 (+85% Total Physical Attack)Physical Damage to the enemy hit. The bullets will spread evenly across enemies in a fan-shaped area. Enemies hit by multiple bullets will take less damage after the first bullet.
250 + 85%Total Physical AttackPhysical
This skill has a powerful effect, but is relatively situational and has a small range. Use it to limit enemy movement and trigger Clint's passive.
Skill 2
Trapping Recoil
Clint shoots a trap net in the target direction, slightly jumping back while dealing 140 (+30% Total Physical Attack)(+150% Total Magic Power)Physical Damage to the first enemy hit and immobilizing them for 1.2s. Successfully hitting an enemy reduces the cooldown of this skill by 40%.
140 + 30%Total Physical AttackPhysical
150%Total Magic PowerPhysical
Clint can fire this backwards when being chased, and can also use it to jump through walls. Has a wide range of applications.
Ultimate
Grenade Bombardment
Clint launches a grenade in the target direction that explodes on the first enemy hit, dealing 280 (+100% Total Physical Attack)Physical Damage and slowing them by 25% for 1.2s. Clint gains a grenade charge every 12s (up to 5).
280 + 100%Total Physical AttackPhysical
High single-target damage and can be used frequently. Make sure you're stocked up on grenades before entering a team fight!
Clint's kit revolves around a unique synergy between his abilities and his basic attacks. Understanding each skill's function and how they interact is crucial for effective gameplay.
Double Shot (Passive): After each skill cast, Clint's next Basic Attack within 4 seconds penetrates a line of enemies, dealing 50 flat + 120% scaling (Total Physical Attack, Physical Damage). This damage can crit and trigger attack effects. This passive is Clint's bread and butter, transforming every skill cast into a powerful follow-up attack. Always aim to weave a basic attack after every skill to maximize your damage output and hit multiple targets, including those hiding behind the frontline. This high physical attack scaling makes building physical damage items extremely efficient on Clint.
Quick Draw (Skill 1):Clint fires 5 bullets in a fan-shaped area, each dealing 250 flat + 85% scaling (Total Physical Attack, Physical Damage). Enemies hit by multiple bullets take less damage after the first. Use this skill to clear minion waves efficiently, poke enemies from a distance, or burst down targets in close range where multiple bullets can connect. Its primary purpose, however, is to activate your Double Shot passive, allowing for a powerful enhanced basic attack immediately afterward. The significant flat damage makes it useful even early game, while the physical attack scaling ensures it remains relevant throughout.
Trapping Recoil (Skill 2):Clint shoots a trap net, slightly jumping back, dealing 140 flat + 30% scaling (Total Physical Attack, Physical Damage) and 150% scaling (Total Magic Power, Physical Damage) to the first enemy hit, immobilizing them for 1.2 seconds. Hitting an enemy reduces its cooldown by 40%. This skill is incredibly versatile. Use it offensively to immobilize a target for an easy follow-up combo, or defensively to create distance from pursuing enemies. The backward jump can also be used to traverse small walls, providing unexpected escape routes or chase potential. The cooldown reduction on hit encourages aggressive use when confident you can land it. Despite the Magic Power scaling listed, Clint primarily builds Physical Attack, so the 30% Physical Attack scaling is the more relevant damage component.
Grenade Bombardment (Ultimate):Clint launches a grenade that explodes on the first enemy hit, dealing 280 flat + 100% scaling (Total Physical Attack, Physical Damage) and slowing them by 25% for 1.2 seconds. Clint stores up to 5 charges, gaining one every 12 seconds. This ultimate provides consistent, high single-target damage and can be used frequently due to its charge system. Before engaging in a team fight, ensure you have multiple charges stocked up to maximize your sustained damage. Use it to finish off low-health targets, apply a slow for easier skill shots, or simply to add extra burst to your combo. The 100% Physical Attack scaling ensures it scales very well with your itemization.
Unique Passive - Divine Justice: After casting a skill, the next Basic Attack within 3s deals 60% Physical Attack as extra True Damage (1.5s cooldown).
Unique Passive - Armor Buster: When attacking an enemy, gains 0.125% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 40%.
Unique Passive - Lifeline: When taking damage that reduces HP below 30%, gain a 420-910 shield (increases with level) and 50% Movement Speed that rapidly decays over 3s. This effect has a 60s cooldown.
Clint's recommended build focuses on maximizing his physical damage output, enhancing his critical strike capabilities, and providing some much-needed survivability to compensate for his low durability.
Endless Battle: This item is core for Clint due to its Unique Passive - Divine Justice. After casting a skill, your next Basic Attack deals 60% Physical Attack as extra True Damage. This synergizes perfectly with Clint's passive, Double Shot, allowing him to chain skills and empowered basic attacks for massive burst damage. The true damage bypasses enemy defenses, making it effective against all targets.
Magic Boots: As a skill-reliant Marksman, cooldown reduction is vital for Clint to frequently cast his abilities and trigger his passive. Magic Boots provide the necessary cooldown reduction to keep his damage rotation flowing smoothly.
Berserker's Fury: This item significantly boosts Clint's critical strike chance and critical damage. Its Unique Passive - Doom grants 5% extra Physical Attack for 2 seconds after a critical strike, further amplifying his damage output. This is crucial for a Marksman who relies on critical hits for peak performance.
Great Dragon Spear: While not a traditional Marksman item, Great Dragon Spear's Unique Passive - Supreme Warrior grants a 15% Movement Speed increase for 7.5 seconds after casting an Ultimate. This burst of movement speed is invaluable for Clint, allowing him to reposition quickly after engaging with his Grenade Bombardment, either to chase down fleeing enemies or to disengage from danger.
Malefic Roar: As the game progresses, enemies will build Physical Defense. Malefic Roar's Unique Passive - Armor Buster provides significant Physical Penetration, increasing by 0.125% for each point of the enemy's Physical Defense, capped at 40%. This ensures Clint's damage remains relevant against tanky heroes and allows him to cut through their defenses effectively.
Rose Gold Meteor: To address Clint's inherent fragility, Rose Gold Meteor offers a crucial lifeline. Its Unique Passive - Lifeline provides a shield and 50% Movement Speed when his HP drops below 30%. This burst of survivability can save Clint from lethal damage, allowing him to escape or turn the tide of a fight when focused. The shield scales with level, providing more protection in the late game.
Clint's playstyle demands precision, good positioning, and smart use of his abilities to maximize his damage while staying safe. Given his high difficulty and low durability, every decision counts.
Master the Skill-Basic Attack Combo:Clint's core damage comes from chaining his skills with his Double Shot passive. After every skill cast (Quick Draw, Trapping Recoil, Grenade Bombardment), immediately follow up with a basic attack to proc the enhanced damage. This rhythm is essential for maximizing your output.
Maintain Optimal Positioning: Due to Clint's low durability, staying at a safe distance is paramount. Utilize your range to poke enemies and contribute damage from the backline. Avoid overextending, especially without your Trapping Recoil available for escape.
Use Trapping Recoil Versatilely: Trapping Recoil is not just for offense. It's a powerful disengage tool. If an enemy assassin or fighter jumps on you, use it to immobilize them and create distance with the backward jump. You can also use it to jump over small walls to escape or surprise enemies.
Conserve Ultimate Charges for Fights: While Grenade Bombardment recharges over time, try to enter team fights with a full stack of charges. This allows you to sustain your damage output throughout longer engagements and quickly burst down priority targets.
Prioritize Targets: As a Marksman, your primary goal is to deal damage to the highest-priority targets you can safely hit. Often, this means focusing on enemy squishies like other Marksmen or Mages, but don't hesitate to chip away at tanks if they are the only safe target.
Farm Efficiently:Clint scales well with items, so focus on last hitting minions and clearing jungle camps when safe to do so. A strong item lead will significantly increase your impact in the mid to late game.
Understanding how Clint interacts with different heroes can give you a significant advantage in battle. Here's a look at some notable matchups.
Best Mate: Aurora Clint and Aurora's long-range pokes work together perfectly. Aurora’s control and slow effects can help Clint to land more skill shots, creating a deadly combination that can lock down and burst enemy heroes from a distance. Her crowd control sets up Clint's burst damage beautifully.
Counters: Balmond You can take advantage of your long range against Balmond. Clint's ability to poke from a distance allows him to chip away at Balmond's health without getting too close to his dangerous spin attacks. Using Trapping Recoil to keep distance and immobilize him can further negate his threat.
Countered By: Saber Clint is easy prey for assassins like Saber. Saber's ability to quickly close gaps and burst down squishy targets makes him a significant threat to Clint's low durability. Clint must rely on careful positioning and the timely use of Trapping Recoil to escape or survive Saber's initiation.
In a typical scenario where you want to quickly eliminate a high-priority, squishy enemy hero such as an enemy Marksman or Mage, Clint's combo can be devastating. This sequence maximizes your damage output by consistently weaving in your empowered basic attacks.
Start by activating Quick Draw (Skill 1) to deal initial damage and immediately empower your next basic attack with Double Shot (Passive). Follow up with this enhanced basic attack. Next, use Trapping Recoil (Skill 2) to immobilize the target and reposition slightly, while also empowering another basic attack. Immediately land that enhanced basic attack. Finally, unleash a charge of Grenade Bombardment (Ultimate) for additional burst and a slow, then follow up with a final empowered basic attack from your passive. This rapid sequence of skill-basic attack combinations allows Clint to unleash a torrent of damage in a very short timeframe, often enough to secure a swift elimination.
Summary
Key takeaways
To truly excel with Clint, focus on these critical aspects of his gameplay:
Weave your basic attacks after every skill cast to consistently trigger your Double Shot passive, maximizing your damage output in every engagement.
Utilize Trapping Recoil defensively for escapes and repositioning, or offensively to immobilize key targets, always aiming to land it for the cooldown reduction.
Manage your Grenade Bombardment charges wisely, ensuring you have enough stocked before major team fights to maintain sustained damage.
Prioritize building items like Endless Battle and Berserker's Fury early to amplify your physical damage and critical strike potential, making your skill-basic attack combos even deadlier.
FAQ
Frequently asked questions
How does Clint's passive, Double Shot, work?
Clint's passive, Double Shot, activates after every skill cast. His next basic attack within 4 seconds will deal 50 flat + 120% scaling (Total Physical Attack, Physical Damage) and penetrate a line of enemies. This means you should always follow up a skill with a basic attack to maximize your damage and hit multiple targets.
What is the best build for Clint?
A strong build for Clint typically includes Endless Battle for true damage synergy with his passive, Magic Boots for cooldown reduction, Berserker's Fury for critical strike amplification, Great Dragon Spear for movement speed after ultimate, Malefic Roar for physical penetration, and Rose Gold Meteor for crucial survivability.
How can Clint survive against assassins?
Clint has low durability, making him vulnerable to assassins like Saber. To survive, you must rely on excellent positioning, staying at maximum range, and using Trapping Recoil as a defensive tool. Use its immobilize and backward jump to create distance and escape when targeted.
Should Clint prioritize Physical Attack or Magic Power?
Clint should prioritize Physical Attack. While his Trapping Recoil has a 150% Total Magic Power scaling component, his other damage-dealing skills (Quick Draw, Grenade Bombardment) and especially his core passive (Double Shot) scale exclusively and heavily with Total Physical Attack. Building Physical Attack items like Endless Battle and Berserker's Fury will maximize his overall damage output.