Imagine a scenario where an enemy hero, perhaps a squishy marksman or mage, is slightly out of position during a teamfight, attempting to poke your frontline. You are positioned safely behind your tanks. This is your moment to strike.
First, you initiate with Sanguine Claws. Aim it precisely at the enemy's current location, anticipating their movement to ensure they are caught in the clasping effect. The goal is to immobilize them for 1 second and pull them towards the center of the ability's area. This deals 200 flat + 45% scaling (Total Magic Power, Magic) and 1% Total Mana (Magic Damage).
As soon as they are immobilized, immediately follow up with your primary damage ability, Bat Impact. Cast it directly onto the immobilized target, ensuring the bat's landing point hits them for maximum damage. This will deal 85 flat + 80% scaling (Total Magic Power, Magic) and 7% Total Mana (Magic Damage) from the path, and an additional 170 flat + 160% scaling (Total Magic Power, Magic) and 14% Total Mana (Magic Damage) from the landing point. This combination delivers a massive burst of magic damage.
If the enemy is still alive and attempting to flee, or if you need to reposition, activate your ultimate, Bats Feast. This will grant you 60% extra Movement Speed and Slow Immunity, allowing you to chase or disengage. The ultimate will also continuously fire bolts of blood energy, each dealing 35 flat + 8% scaling (Total Magic Power, Magic) and slowing the enemy, ensuring they cannot escape your wrath while also restoring your lost HP. This sequence ensures maximum damage output and control over the target.