Arlott must trade aggressively early in the EXP Lane to establish lane dominance and secure Marks. Warrior Boots grant essential early Physical Defense that reduces incoming damage from physical laners while trading blows. By mitigating damage taken during initial engagements, Arlott can safely weave in Dauntless Strike and follow up with Vengeance charges without being prematurely forced out of lane or punished during early Turtle contests.
In-game passive Unique Passive - Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20.
Endless Battle is Arlott's primary core power spike because his kit involves constant skill casts followed by Basic Attacks. Every time he resets Vengeance or casts Dauntless Strike, Divine Justice empowers his next Basic Attack with extra True Damage. Additionally, the extra sustain and mana sustain synergize directly with Vengeance, boosting Arlott's HP recovery during sustained duels and allowing him to continuously harass opponents without running out of resources.
In-game passive Unique Passive - Divine Justice: After casting a skill, the next Basic Attack within 3s deals 60% Physical Attack as extra True Damage (1.5s cooldown).
As Arlott continuously cycles Vengeance charges and hits enemies with Final Slash, Brute Force Breastplate steadily builds stacks that increase his Physical Attack, Movement Speed, and Control Duration Reduction. The extra mobility allows him to stick to agile targets, while the crowd control resistance ensures he is less likely to be interrupted mid-combo, keeping his fluid charge-and-slash playstyle active during heavy skirmishes.
In-game passive Unique Passive - Brute Force: Each second after dealing damage, gain 6 extra Physical Attack and Magic Power and 2% extra Movement Speed for 4s, up to 6 stacks. Gain 15% extra Control Duration Reduction at full stacks.
Blade of Despair drastically boosts Arlott's Physical Attack, directly increasing the damage and HP restoration scaling on Vengeance, as well as the damage on Dauntless Strike and Final Slash. Its passive triggers extra damage against low-health enemies, allowing Arlott to execute weakened backline targets instantly when initiating fights with Final Slash or chaining multiple Vengeance resets onto Marked enemies.
In-game passive Unique Passive - Despair: Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2s (takes effect before the damage is dealt).
Late in the game, enemy tanks and fighters build heavy armor to reduce Arlott's burst damage. Malefic Roar scales his Physical Penetration based on the enemy's Physical Defense, ensuring that Vengeance and Final Slash continue to deal massive damage through high-armor targets. Completing this item transforms Arlott from a squishy-hunter into a formidable threat against frontlines, allowing his Mark-consumption combo to melt durable targets.
In-game passive Unique Passive - Armor Buster: When attacking an enemy, gains 0.125% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 40%.
Oracle directly enhances Arlott's survival by boosting the HP restoration from Vengeance via its Bless passive. Since Vengeance heals Arlott upon hitting a Marked target, Oracle amplifies this healing effect significantly, allowing him to sustain through massive focus fire. Furthermore, it provides Magic Defense to guard against burst mages, rounding out his durability in late-game teamfights around the Lord.
In-game passive Unique Passive - Bless: Received Shield and HP Regen effects are increased by 30%.