Stats for mythic rank, last 7 days — third-party aggregation, not an official Moonton figure.
Written by EllieAnth — playing MLBB since 2017 (9+ years), peak rank Mythical Immortal, 1126 stars.
A breakdown of the 10 matchups that decide Alucard games — why each one leans the way it does, what it costs you in lane, and how to play it.
Overview
What decides Alucard's matchups
Alucard's matchups hinge entirely on leveraging his passive, Pursuit, to relentlessly stick to targets while resetting skill rotations through Fission Wave. Initiating with Groundsplitter provides a reliable slow that sets up Whirling Smash, allowing him to weave mobility-enhancing basic attacks between abilities. His ultimate, Fission Wave, grants essential Hybrid Lifesteal and stolen Hybrid Defense while cutting cooldowns in half, turning extended trades in his favor. However, opponents exploit his complete lack of hard crowd control and reliance on continuous physical damage output, punishing him whenever he cannot freely execute his skill-and-auto-attack loop.
Hard counters 4
These heroes have a structural edge over you: their kit directly shuts down the tools you rely on. Winning the lane outright is rarely the plan — the goal is to limit mistakes, give up as little tempo as possible, and look for value somewhere else on the map.
Karina directly counters Alucard by neutralizing his main source of burst and sustain. Alucard relies on casting Groundsplitter and Whirling Smash to continuously empower his passive, Pursuit, delivering heavy basic attacks that trigger his lifesteal. However, Karina can activate Dance of Blades to block every incoming basic attack entirely while reflecting damage back to him. This forces Alucard to waste his skill rotations without healing, leaving him vulnerable to Karina's Shadow Assault and Shadow Combo, which deals lost-HP true damage that completely ignores the Hybrid Defense provided by Fission Wave.
Lane impact
In lane trades, Alucard loses all early pressure whenever Karina rotates to his side. Attempting to clear waves with Whirling Smash and Groundsplitter leaves Alucard exposed; if Karina engages with Dance of Blades, Alucard cannot use Pursuit to trade back effectively or recover lost health. Karina can hit him with Dance of Death and Shadow Assault, forcing him under his turret with critical HP. This denial of lane dominance prevents Alucard from rotating to contest the Turtle or invade the enemy jungle, ceding complete map control to Karina's team.
How to play it
As Alucard, you must track Karina's Dance of Blades before committing to a fight. Bait her skill by poking from distance with Whirling Smash or disengaging with Groundsplitter, deliberately withholding your Pursuit basic attacks until her attack-blocking state ends. If she executes Shadow Assault onto you, do not panic-cast Fission Wave immediately; wait out the block duration, then trigger Fission Wave to slash her with skill damage and reset your cooldowns. If she holds her defensive state, concede the trade, farm under your tower, and wait for team assistance.
Minsitthar's King's Calling completely disables Alucard's core mobility, preventing him from casting Groundsplitter or triggering the leap from his Pursuit passive. Because Alucard requires constant dashes to gap-close and apply sustained damage with Whirling Smash, being grounded in King's Calling neutralizes his entire offensive engine. Even if Alucard activates Fission Wave for defense reduction and lifesteal, Minsitthar can block frontal burst using Shield Assault while building stacks for Mark of the King to stun and sustain through the engagement.
Lane impact
Alucard faces extreme danger whenever he attempts to clear minion waves in the EXP lane. A single misstep allows Minsitthar to land Spear of Glory, pulling Alucard out of position and immediately locking him down with Shield Assault's decaying slow and frontal damage mitigation. Once Minsitthar reaches level four, King's Calling prevents Alucard from disengaging or trading effectively. This forces Alucard to abandon lane priority, ceding control over the side lane, map vision, and early Turtle rotations to Minsitthar.
How to play it
Alucard must play defensively and avoid initiating trades with Groundsplitter while Spear of Glory is ready. Save skill casts to clear minion waves quickly, then immediately retreat toward safety rather than fighting over wave control. Track the cooldown of King's Calling constantly; if Minsitthar drops the domain, walk straight out before attempting to re-engage with Fission Wave and Whirling Smash. If Minsitthar refuses to waste his ultimate, forfeit the lane trade, farm safe jungle creeps, and focus on flank angles during team fights away from Minsitthar.
Silvanna severely counters Alucard because Imperial Justice binds him inside her arena for 3.5 seconds, nullifying the repositioning leaps from Pursuit and Groundsplitter. Once trapped, Alucard cannot escape her massive stat buffs—100% Attack Speed and 40% Lifesteal—or avoid Spiral Strangling, which continually pulls him while stacking defense reduction via Knightess' Resolve. Even if Alucard pops Fission Wave to steal hybrid defense and slash cooldowns, Silvanna's Cometic Lance can interrupt his aggressive rhythm with a one-second stun, forcing him to spend his Ultimate defensive bonus defensively inside a ring he cannot leave.
Lane impact
Laning against Silvanna forces Alucard into a passive, wave-clearing role. Every time Groundsplitter is used forward, Silvanna can counter with Cometic Lance to stun him mid-committal and freely channels Spiral Strangling to shield herself while melting his health bar. Alucard cannot contest early EXP Lane minion waves or Turtle vision without taking lethal damage from maximum stacks of Knightess' Resolve. Consequently, Silvanna secures complete priority over wave manipulation, pushing Alucard under his turret and freely rotating to create numerical superiority in nearby skirmishes.
How to play it
Alucard must treat Groundsplitter as a defensive disengage rather than an initiator whenever Silvanna holds Cometic Lance. Bait out her Imperial Justice before casting Fission Wave; if she lands her ultimate, activate Fission Wave immediately to absorb defense and reduce cooldowns on Whirling Smash to survive the arena duration. Never attempt extended trades against her Spiral Strangling shield. If she freezes the EXP Lane, forfeit contested minions, farm jungle camps safely, and wait to ambush her with allies after her major abilities are expended elsewhere on the map.
Hilda structurally counters Alucard by invalidating his early trading patterns and hybrid defenses. Her Blessing of Wilderness continuously absorbs Groundsplitter poke with its max HP shield while regenerating her health in bushes. When Alucard attempts extended trades using Whirling Smash and Pursuit, Hilda stacks Wilderness Mark to strip his base defenses and negate the bonus armor provided by Fission Wave. Furthermore, the knockback from the third strike of Art of Hunting interrupts Alucard's jump animations, forcing him to expend Groundsplitter as an escape rather than an initiate before Power of Wildness executes him.
Lane impact
Laning against Hilda forces Alucard out of the bush line, granting her total control over wave positioning and EXP Lane vision. Trading early is a losing proposition; Hilda can use Combat Ritual to close the distance, apply slow, and layer Art of Hunting stacks without taking lasting damage due to Blessing of Wilderness. Alucard is forced to concede priority, farm under tower, and burn his health pool just to clear minions. Consequently, Hilda free-roams to disrupt the enemy jungle or secure early Turtle control while Alucard is pinned clearing under tower.
How to play it
Alucard must concede early bush control and avoid trading before reaching level four. Track Hilda's Combat Ritual cooldown; if she uses it to clear minions, hit the wave with Whirling Smash and retreat before she responds with Art of Hunting. Never engage inside or near bushes where Blessing of Wilderness grants her shields and sustain. Once Fission Wave is unlocked, look to clear waves quickly with Groundsplitter passive resets, avoid extended six-stack Wilderness Mark duels, and pivot toward mid-game skirmishes where Alucard's burst shockwave carries higher teamfight value.
Unfavorable 3
You are behind in this matchup but not helpless. These opponents punish specific mistakes rather than dominating every exchange, so precise cooldown tracking and patient trading keep you in the game.
Guinevere holds a distinct advantage because her airborne setup directly neutralizes Alucard's survival mechanism. Alucard relies on spamming Whirling Smash and Pursuit-enhanced basic attacks to sustain HP through Fission Wave's Hybrid Lifesteal. However, Spatial Migration's knockup locks Alucard in place, allowing Guinevere to chain into Violet Requiem effortlessly. During Violet Requiem, Guinevere enjoys complete Control Immunity while shredding Alucard's health bar; since Alucard cannot attack or cast skills while airborne, his lifesteal is completely disabled during her primary damage burst.
Lane impact
During the early EXP lane phase, Guinevere controls the wave tempo with Energy Wave, poking Alucard and reducing her own cooldowns whenever she hits. Alucard cannot easily trade using Groundsplitter, as jumping in blindly gives Guinevere an ideal static target for Spatial Migration. If Alucard gets knocked up, he is forced to drop lane priority, consume his health regeneration, or yield the minion wave entirely. Consequently, Guinevere secures early wave control, leaving Alucard unable to contest the nearby Turtle or assist his team with rotations.
How to play it
Alucard must play reactively, saving Groundsplitter strictly as an escape tool rather than an initiation. Wait for Guinevere to cast Spatial Migration, then use Groundsplitter or a Pursuit dash targeted at a minion to jump out of the landing zone. Once her leap misses and her spatial illusion is exposed, immediately activate Fission Wave to reduce her Hybrid Defense and spam Whirling Smash. If Guinevere triggers Violet Requiem without hitting the knockup, walk away immediately, returning only after her Control Immunity ends to clean her up.
Paquito holds a structural advantage because Heavy Left Punch grants a stacking shield that absorbs Alucard's initial Groundsplitter engagement. When Alucard attempts to prolong fights using the skill cooldown reduction and Hybrid Lifesteal from Fission Wave, Paquito's Champ Stance allows him to reset Jab and cast an enhanced Knockout Strike. The airborne knockup from enhanced Knockout Strike interrupts Alucard's Pursuit basic attack dash, forcing Alucard to spend his ultimate shockwave defensively or take fatal burst before his lifesteal can sustain his health pool.
Lane impact
Early on in the EXP Lane, Paquito's stack buildup lets him establish immediate wave priority. Alucard cannot contest Paquito's enhanced Jab without taking severe damage, forcing Alucard to yield wave control and farm under turret with Groundsplitter. This pressure allows Paquito to freely rotate toward early Turtle contests or invade the enemy jungle. If Alucard attempts short trades, Paquito's Heavy Left Punch shield negates the damage from Whirling Smash, consistently winning trades and forcing Alucard to relinquish early minion waves.
How to play it
Alucard must concede early minion control, saving Groundsplitter to disengage whenever Paquito approaches with full Champ Stance stacks. Wait until Paquito misuses Jab or depletes Heavy Left Punch on minions before leaping in. When Fission Wave is unlocked, activate it after Paquito commits enhanced Knockout Strike, taking advantage of the bonus Hybrid Defense and halved Whirling Smash cooldown to sustain through the duel. If Paquito maintains full HP and shields, abandon direct 1v1 fights, clear minion waves under turret, and look for rotations into side lanes.
Chou holds a structural advantage because his crowd control directly shuts down Alucard's reliance on uninterrupted melee attacks during Fission Wave. When Alucard pops Fission Wave to reduce skill cooldowns and commit with Pursuit, Chou can negate the slow and defense reduction using the control immunity on Shunpo. Furthermore, the knockup on the third cast of Jeet Kune Do and the forced displacement from The Way of Dragon interrupt Alucard's continuous lifesteal rhythm, forcing Alucard to burn Groundsplitter prematurely just to regain positioning.
Lane impact
In the EXP Lane, Chou controls early short trades by combining Only Fast with the first two casts of Jeet Kune Do, forcing Alucard to spend HP whenever attempting to clear the wave. If Alucard engages using Groundsplitter into Whirling Smash, Chou can easily absorb the incoming burst with Shunpo's shield and retaliate with a third Jeet Kune Do knockup. This dynamic denies Alucard wave priority, restricting his ability to contest early Turtle spawns and forcing him to farm under tower where Chou poses a constant threat with The Way of Dragon setups.
How to play it
Alucard must never initiate with Groundsplitter while Chou has Shunpo available. Instead, walk up to farm, letting Chou waste the third cast of Jeet Kune Do or use Shunpo's dash before committing. Once Chou uses Shunpo defensively, activate Fission Wave and use Pursuit dashes to stay sticky, saving the second cast of Fission Wave for when Chou tries to disengage. If Chou holds his ultimate, refrain from diving and shift focus toward clearing side lane waves quickly to out-scale Chou's single-target lockdown in late teamfights.
Favorable 2
Your kit has the edge here. These are the matchups where you should look to build a lead early and convert it, rather than playing for scaling.
Layla relies on her passive Malefic Gun to deal maximum damage from extreme range, amplified by Destruction Rush and the movement speed from Malefic Bomb. However, Alucard completely invalidates her range advantage through his relentless gap-closing kit. Closing the distance with Groundsplitter lets Alucard leap directly onto Layla, while Pursuit continually locks onto her after every skill cast like Whirling Smash. Layla lacks any hard crowd control or escapes outside the micro-stun on Void Projectile, meaning once Alucard activates Fission Wave to reduce her Hybrid Defense and sustain through lifesteal, Layla cannot out-trade him.
Lane impact
Even though Alucard usually operates in the EXP Lane while Layla farms the Gold Lane, mid-game rotations force Layla into constant danger whenever Alucard clears his wave and disappears. During side-lane pressure, Layla is forced to yield minion control and hug her turret. If Layla misses Malefic Bomb, she forfeits her movement speed and range extension, creating an immediate window for Alucard to collapse. Winning these trade windows allows Alucard to secure neutral objectives like the Turtle, knowing Layla cannot safely contest without risking an instant jump.
How to play it
As Alucard, hold Groundsplitter until Layla spends Malefic Bomb on minion waves or misses her skill shot. Once her movement speed decays, close in with Groundsplitter and immediately cast Fission Wave to reduce her Hybrid Defense while slowing her movement. Chain Whirling Smash between basic attacks to maximize Pursuit leaps, never allowing Malefic Gun to scale its damage at distance. If she lands Void Projectile, absorb the brief stun, then unleash the shockwave from Fission Wave to finish her off before she can retreat to safety.
Alucard holds a natural structural advantage because Sun relies on clones from Endless Variety and Swift Exchange to overwhelm opponents. Rather than isolating Alucard, spawning doppelgangers provides extra targets for Whirling Smash and Groundsplitter, allowing Alucard to maximize his area damage. While Sun attempts to shred physical armor using Simian God, Alucard counteracts this by casting Fission Wave, reducing Sun's defense while gaining massive sustain through Fission Wave's passive Hybrid Lifesteal across all active units. Sun is forced to spend his escape tools once his clones inadvertently keep Alucard healthy.
Lane impact
During the early EXP Lane phase, Sun attempts to poke using Instantaneous Move paired with Endless Variety. However, Alucard easily neutralizes this aggression by clearing the wave and clones simultaneously using Whirling Smash. Sun cannot establish wave dominance without giving Alucard free target access for passive healing. Consequently, Alucard consistently secures lane priority, forcing Sun to farm beneath his turret while Alucard freely rotates to contest the Turtle or pressure the enemy jungle. Sun loses the long-term attrition war because his doppelgangers continually replenish Alucard's health bar.
How to play it
As Alucard, wait for Sun to summon a clone via Endless Variety before initiating a trade. Once Sun closes the distance with Instantaneous Move, immediately activate Fission Wave to reduce Sun's Hybrid Defense and halve your cooldowns. Spam Whirling Smash and Groundsplitter into the clustered clones, taking full advantage of Pursuit to latch directly onto the true Sun. If Sun tries to break vision using Swift Exchange, save the second cast of Fission Wave to hit the retreating path, closing the gap instantly with Pursuit basic attacks.
Best allies 1
Heroes whose kit compounds with yours. Drafting alongside them turns your individual strengths into a coordinated threat.
Aurora sets up ideal engagements for Alucard because her hard crowd control solves his main weakness—enemies walking away from his melee range. When Aurora catches targets using Frosty Breeze or the massive area freeze from Frigid Glacier, she holds them completely motionless. This gives Alucard a guaranteed opening to activate Fission Wave, stripping enemy defenses and cutting his own skill cooldowns in half. He can immediately stick to the immobilized target using Pursuit jumps paired with Groundsplitter and Whirling Smash, turning her magical burst setup into an inescapable physical execution.
Lane impact
Together, these heroes establish absolute control over early teamfights around the Turtle and river choke points. Aurora's ability to freeze turrets with Pride of Ice and freeze heroes with Frigid Glacier allows Alucard to dive deep into side lanes without taking turret punishment. During skirmishes in the enemy jungle, Aurora uses Hailstone Blast to apply heavy slows, funneling opponents into narrow paths where Alucard can crash down with Groundsplitter. Their combined zone control creates vast farming windows for Alucard, letting him clear minion waves and objectives with Whirling Smash unhindered.
How to play it
Execution relies on precise patience from the Alucard player. Aurora must cast Frosty Breeze or Frigid Glacier first to secure the freeze control. Alucard must resist jumping in prematurely; diving with Groundsplitter before Aurora lands her crowd control leaves him vulnerable to kite mechanics. Once the enemies are frozen, Alucard casts Fission Wave to gain Hybrid Defense, then uses Pursuit-infused basic attacks alternating with Whirling Smash to deliver continuous damage. Finishing with the second activation of Fission Wave ensures any surviving enemies are wiped out before the freeze duration expires.
Matchup relationships for 3 of these pairings come from the game's own hero data; the rest are selected from the heroes you actually meet in this lane. All written analysis is AI-generated from both heroes' ability kits and reviewed automatically for accuracy — it describes kit interactions, not live win rates.